DARKMANTLE
{{Monster Table
| creature=
| style=
| size=Small | type= Magical Beast
| hd= 1d10+1 | hp=6
| init= +4
| speed= 20 ft. (4 squares), fly 30 ft. (poor)
| ac= 17 (+1 size, +6 natural) | touch= 11 | flat= 17
| bab= +1 | grapple=+0
| at= Slam +5 melee (1d4+4)
| full_at= Slam +5 melee (1d4+4)
| space= 5 ft. | reach=5 ft.
| sa= Darkness, improved grab, constrict 1d4+4
| sq= Blindsight 90 ft.
| fort= +3 | ref= +2 | will= +0
| str=16| dex=10| con=13| int=2| wis=10 | cha=10
| skills= Hide +10, Listen +5*, Spot +5*
| feats= Improved Initiative
| env= Underground
| org= Solitary, pair, clutch (3–9), or swarm (6–15)
| cr= 1
| treas= None
| align= Always neutral
| adv= 2–3 HD (Small)
| la= —
}}
The darkmantle hangs from a ceiling by a muscular “foot” at the top of its body. It can look like a stalactite, by holding its tentacles stiffly under itself, or like a lump of rock, spreading its tentacles so the membrane between them covers its body. Its shell and skin usually resemble limestone, but a darkmantle can change its color to match almost any type of stony background.
A darkmantle is about 4 feet long from the tips of its tentacles to the top of its head. It weighs about 30 pounds.
COMBAT
A darkmantle attacks by dropping onto its prey and wrapping its tentacles around the opponent’s head. Once attached, it squeezes and tries to suffocate the foe. A darkmantle that misses its initial attack often flies up and tries to drop on the opponent again.
Darkness (Su): Once per day a darkmantle can cause darkness as the darkness spell (caster level 5th). It most often uses this ability just before attacking. Improved Grab (Ex): To use this ability, a darkmantle must hit a Large or smaller creature with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.If it wins the grapple check, it attaches to the opponent’s head and can constrict.
Constrict (Ex): A darkmantle deals 1d4+4 points of damage with a successful grapple check. Blindsight (Ex): A darkmantle can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allows it to ascertain objects and creatures within 90 feet. A silence spell negates this ability and effectively blinds the darkmantle. Skills: A darkmantle has a +4 racial bonus on Listen and Spot checks.These bonuses are lost if its blindsight is negated. The creature’s variable coloration gives it a +4 racial bonus on Hide checks.
- System Reference Document -> List of Creatures (SRD)
{{Admin_Locked_Page}}
Category:SRD Category:Creature Category:CR1 Category:Magical Beast Type Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Small Size Category:Underground Terrain Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}